Deadly Sentencing
A theatrical multi-agent game in which Judge Man builds a case, the Defender searches for contradictions, and the Judge delivers a symbolic verdict. It is fictional roleplay, not evidence of real-world intent.
- Role
- Agent Systems Engineer · Interactive Developer
- Model
- Qwen/Qwen3-4B
- Duration
- Hackathon prototype
- Tools
- FastAPI · Gradio · ZeroGPU · CrewAI · three.js
How It Plays
Take the stand, respond to five questions with a prepared plea or your own words, and decide whether to speak as yourself or through counsel. Each answer shifts the case before the agents argue and sentence it.
Architecture
The custom interface streams completed stages from FastAPI: Judge Man opens, the Defender answers, both sides rebut, and the Judge resolves the case. Every agent routes through Qwen3-4B on Hugging Face ZeroGPU, while the CrewAI configuration remains available for extending the workflow.
Run Locally
The same interface runs in deterministic demo mode without downloading model weights:
Open http://127.0.0.1:8000.
uv sync
uv run courtroomOpen http://127.0.0.1:8000.